As you sit in your fishing dingy offshore on a lazy summer morning, Hillport rises to the North. The expansive bay shelters commercial and fishing vessels, with their triangular sails and mysterious cargoes. At the pier for the ships and the fishing docks are shrines to the Master of the Void, as he is also … Continue reading Enter: Hillport!
Category: Setting
Why TIRRA?
For those of you who insist on the TL,DR version of everything, here you go. There is no TL,DR version. TIRRA is a continent and several related islands on a planet roughly earth-like. It is elf, dwarf, and orc-free. There are three races of humanoids and three races of lycanthropes. It has nearly twice the … Continue reading Why TIRRA?
Why the Age of Swords?
In the continent of TIRRA, I am setting the world notes in the Age of Swords. Why did I choose that era? The ages each have meaning. TIRRA is lacking in iron, and therefore must make do with copper, zinc, nickel, and tin and so on. Swords made of bronze may look impressive, but they … Continue reading Why the Age of Swords?
Welcome to TIRRA
From the frigid Ice Barony to the balmy tropic islands of the Spice Barony, there is much to discover in TIRRA. Tirra is a large continent on a world called Talia, a world that has a large number of different kinds of peoples who are spread across TIRRA and two other continents, and several large … Continue reading Welcome to TIRRA